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AI Engineer
& 3D Artist

I build intelligent systems by day and sculpt digital worlds by night — where machine learning meets real-time graphics.

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00 Portfolio

01 AI Engineering

🧠

LLM Agent Systems

Multi-agent orchestration pipelines with tool use, memory, and retrieval — production-grade agents that plan, execute, and verify.

PyTorchLangGraphRAG
👁️

Neural Rendering

Diffusion-based image synthesis and NeRF-style scene reconstruction for bridging generative AI with 3D content pipelines.

DiffusionNeRFCUDA
⚙️

MLOps & Inference

Low-latency model serving, quantization, and GPU optimization — taking models from notebook to production at scale.

TritonK8sONNX

02 3D Art

🗿

Character Sculpting

Stylized and realistic characters — from ZBrush blockout to retopo, texturing in Substance, and final render.

ZBrushBlenderSubstance
🌐

Real-Time Environments

Immersive scenes built for Unreal Engine and WebGL — lighting, atmosphere, and optimization for 60fps experiences.

UE5Three.jsHoudini

Procedural & Generative

Geometry nodes, shader experiments, and AI-assisted asset generation — art directed by algorithms.

Geo NodesGLSLComfyUI

03 About

I'm an engineer-artist hybrid working at the intersection of machine learning and computer graphics. My AI work focuses on agentic systems and generative models; my art practice explores real-time 3D, procedural worlds, and neural rendering. I believe the next creative renaissance will be built by people who speak both Python and polygons.

5+years in ML
40+models shipped
120+3D scenes